bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Improve tracing layer customization
- Increase SSAO occupancy
- Add a `doc-generate` command to the `ci` tool
- add schedule docs
- Crash in write_indirect_parameters_buffer on start of application
- Make `AssetMetaCheck` a field on the asset plugin
- improve asset loading unhappy path
- Use safe window handles and `wgpu::Instance::create_surface`
- Example with repeated texture
- Result is reflected as a ReflectKind::Value, maybe could be an Enum instead?
- Docs
- Rust not yet supported