bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Timer and Stopwatch should be explicit about the need to manually tick them
- bevy_reflect: `enum_utility` cleanup
- Add App and SubApp resource methods
- False positives for Added/Changed on first system run
- Gizmos primitives by ref
- Provide a way to base Timer on some Time object
- Implement subpixel morphological antialiasing, or SMAA.
- Simplest possible Bevy app causing console to be full of errors.
- Allow mix of hdr and non-hdr cameras to same render target
- Implement opt-in sharp screen-space reflections for the deferred renderer, with improved raymarching code.
- Docs
- Rust not yet supported