godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Default to non-threaded export setting for the web
- SCons: Generate all scripts natively, implement wrapper function
- Update `Range` default value and overrides
- UI elements stop working under Wayland.
- [Memory] Add `calloc_static` method
- Visual Studio 2022 Lost Support for .NET 7 & 8 in 4.3
- DirAccess does not give useful errors (even though there's supposed to be support for them)
- Reduce precision to eliminate duplicate points from InflatePaths
- Scripts automatically open when switching between scenes, causing unnecessary popups when working with external IDEs
- Replace `find` with `contains/has` where applicable
- Docs
- C++ not yet supported